Excellent Image Quality
VRAYforC4D brings a whole new world to the Cinema4D user base. with its world famous and unsurpassed image quality one will enjoy the new experience of speed, quality and control...
already proved by hundred thousands of V-Ray users on the 3dMax platform, V-Ray is known for its world class image and light quality. It is no secret that V-Ray has this unique magic light and surface quality artists (and their clients) love. this comes from special ways V-Ray handles and calculates light, surfaces and images internally in a very well balanced way.
Ultra fast and clean GI, unlimited light bounces!
GI is not the only secret of V-Rays Image quality, but of course one important aspect of V-Ray. It offers the maybe fastest and most reliable GI of all render engines out there. With near Physical correct solutions at speed that only V-Ray can deliver it crunches huge amounts of polygons in light speed like no other.
V-Ray offers the unique fastest and highest quality IR+Lightchache method which calculates light with unlimited light bounces and gives at the same time instant preview of the image. V-Ray is the only application to offer the special V-Ray Lightcache algorithm which is one of the most superior GI methods today.
Due to our easy GI presets in a drop down menu, they are also very simple to use, just "choose and use", don't worry about any GI setting anymore (new in v1.2.6) V-Ray is built around GI from ground. Global illumination is not only and "effect" in V-Ray, it is its base core. It delivers the best you can get - with V-Ray GI you can concentrate on other things and just enjoy the GI quality. V-Ray - often copied, but never reached.
Flicker free Object and Camera Animation
V-Ray is world famous for its unsurpassed Animation capabilities and quality, V-Ray GI offers many ways for choice to achieve fast and flicker free object or camera animation at full high resolutions quality, that was only available for still images in past.
Imagine you calculate the GI for Your scene only once , and then move freely around with your camera without the need to calculate the GI again?
Yes, this is very possible in V-Ray, and a lot more!
With its extensive Gi caching methods a whole gi scene can be saved, reused and even expanded later on, even if the resolution of the final output changes. This can bring rendering time for an camera fly-through from several days to just a few hours. The saved GI solutions can even be reused for high resolution stills to complete all needed tasks in one go. This also works of course very fast on MAXON NET-Render Module. in V-Ray you can render GI passes also over more than one computer of course.
Also for flicker free object animation V-Ray offers absolute highest quality and you have several cached and non cached workflows for your choice, V-Ray delivers best quality you can get at un-reached high speeds.
Real physical correct V-Ray lights
Although V-Ray uses the native Cinema4D lights, it automatically transforms them into V-Ray physical lights with detailed control, for even higher quality and balance. You have the choice to use photometric lights with intensity units in watts, lumen, radiance similar to v12/13, but they fully calibrated to use the real physical BRDF system and deliver highest quality only possible in physical engines like V-Ray. Only with a real physical BRDF material core you get physical correct calculations for light, GI and surfaces.
Of course you can import light manufactor IES data. Thousands of such files are freely available in the internet, with a few mouse clicks you can use them within V-Ray. IES lights give you the realistic light distribution of real lamp fixtures, a huge benefit for architectural or design and furniture visualization. You can also texture lights with shaders, even shadows can be textured.
There are several ready to use presets within the V-Ray light controls, the various V-Ray lights offer a also wide range of controls for shadow, reflection visibility, specular, etc.
All lights can also be stored within a cached GI solution for ultra fast re-use.
There is no need in V-Ray for fake lights or other "work arounds". just place the lights as it would be in real world. The V-Ray lights will react just as real...
Photometric Physical Sun and Sky for indoor and outdoor:
Vr-Ray offers also the ability to transform any light or a native C4d sun into a full physical sky environment. Therefore you need only to set time and location and render. it will always provide you with a fully physical correct and beautiful light solutions with just a few clicks. and it also automatically fits perfect with all IES and photometric lights.
Fast Real Physical Camera Simulation:
The V-Ray physical camera works like a real world camera. It is calibrated to work with the V-ray BRDF materials, GI and photometric lights together to achieve the physical quality V-ray delivers. It has features to easy adjust physical DOF and motion blur without changing the exposure of the image, so you can fine tune your images in the most easy way. The V-Ray physical camera works with ALL V-ray render and GI modes together. special fisheye, 360 degree panorama images and custom lenses are possible together with the V-ray physical cam. Using the Physical camera does not affect the render times in V-Ray (it might be even a bit faster).
Full Hdri Support
In Vray all is calculated in full HDRI 32bit per channel mode. therefore also every input, texture, shader, color value etc. and output can be set to 32bit without any quality loss. this is very valuable for productions environments or demanding artists. HDRI images can also be used to light the scene, the render absolutely fast, can cast detailed shadows and even real caustics.