Real Physical multi layered BRDF material
V-Ray expands Cinema4d with its high level multi layered BSDF/BRDF Materials. The Material layout is similar to the Cinema4d Material, only it offers more channels with more control and true "BRDF" real physical quality. Only with a real BRDF in the core an engine delivers real physical results. V-Ray is built around the BDRF system.
All surface calculations are based on real world physical behavior without typical shader faking needed. Reflections, glossy reflections, transparency, translucency, depth absorption, and physical correct subsurface scattering, backlight (also single surface SSS), lumiance, normal maps, true and ultra fast micro poly and vector displacement, true anisotropy with textured angle control,... the V-Ray Material offers almost unlimited possibilities.
With the unique natural layered VRAYforC4D BRDF Material, it is fun to create materials. It goes a new and different way in creating materials, more natural than ever, and more control you ever imagined. Metals do look like real metal, wood like wood, plastic like plastic, stone like stone, any surfaces like real...
V-Ray comes with over hundred presets for all kind of materials for fast learning and instant use. you will be amazed by its possibilities and quality. A material sharing site is also available where you cannot only download free high quality BRDFs but also share with other VRAYforC4D users.
The V-Ray blend material expand the wide possibilities of the BRDF Material even more. It lets you layer up to 10 full BRDF materials, as blend them together in any way, controlled by textures, gradients or falloffs. an excellent method also to create multi layered materials like car-paints, perls, satin, coated wood or plastic etc...
V-Ray 2-Sided Material
V-Ray 2 sided is one of the most unbelievable materials; it renders translucent thin objects in almost the same speed as you render a plain diffuse surface!
It transports the light from one side to the other, it even casts shadows and produced fully correct GI. Never think again if you can afford translucent rise paper, lampshades, curtains, leaves, thin paper, back-lit architectural panels or sandblasted glass. All a no-brainer in VRAYforC4D. It renders same speed as a plain solid material. You can even texture the front and backside different and control how the one side interacts with the other. so you can use now translucency or "single surface sub surface scattering" on any surface without limits:-)
Proxy2 - fastest 3d instancing - super easy(!)
V-Ray provides one of the most efficient Proxy solutions out there. millions or even billions of polygons, many many thousands of copies of objects can be rendered without using more ram.
the instances can have varying size, rotations, and materials, you can scatter them with Maxons mograph or other tools like "paint on surface" if you want. any object can be converted with a simple tag to a V-Ray proxy.
just click on "render instance" in any c4d generator and this will be transformed on the fly to a real V-ray proxy 2, even faster and more efficient than before!
So what is Proxy good for? - for rendering many, many 3d plants, or cars, or furniture, or 3d humans par example, You can now use proxy2 for anything in the scene that duplicates. It saves not only ram but also is a lot faster than normal objects. Proxy2 can also be scaled, use mograph color shaders to bring in color variation. Render billions of polygons in few minutes- only possible with new proxy2.
Camera & Object Motion Blur
VRAYforC4D provides nice and beautiful motion blur for cameras and moving polygon objects.**(note: some limitations yet, like no deformed objects yet) it is simple to use, just turn motions blur on and render - thats all:-) adjust able with simple tag on per object basis. its strength is automatically adjusted physical correct via the physical camera settings like shutter speed or shutter angle etc.
V-Ray fast micro poly displacement
Vray offers ultra fast and detailed multithreaded micro poly displacement. It also works for massive amounts of usage in a scenes and is still fast when using GI and other high end setups. A special new displacement material Cinema4D gives you ultimate power and control. you can now use displacement as true render time subdivision surface effect for ultra detailed displacements. A new "water level" feature let you cutout parts of geometry in render time (see example image of the chain below, this is only a flat single surface displaced(!)
Superfast physical DOF & bokeh lense effects
V-Ray offers high level and physical correct Depth of Field. The best is that with most presets it comes at NO EXTRA render time cost. It also can calculated the so called bokey effects that take the imperfections and shape of the lens into account. It is also very simple to use, its intensity is controlled by the physical camera settings, just like in real. actually you only have to turn it on, that's it, V-Ray does the rest for you again. You can use also non physical settings to fine tune DOF for your artistic needs.
Of course it suffers not the limitations of other solutions, it renders correct behind refractions, glass and even in reflections you can see correct DOF and bokeh. This gives you the power for extreme realism in your scenes, and unsurpassed speed. some examples: