Special V-Ray HDRI dome light
In this scene there is NO single light.
Yes you read correct, no lights in there!
Only one HDRI image (high dynamic range image) was placed outside the building. This isnt possible with any other engine at that speed and quality.
All light comes from that high dynamic range image. it was rendered with full GI & Physical camera. You see the good light quality, the crisp GI shadows, there is even SSS on the carpet, all reflective and glossy materials with volume refraction etc...
does such a scene render long in V-Ray? - no, of course not
this HDRI only image only rendered in less than 3min 42 sec on our mac pro!
V-Ray 360 degree special camera
Render in a true hemispheric 360 degree image. Create stunning effect with this special camera or render out HDRI environments or compositing backgrounds. Image credit by LAUBlab, city model, skyscraper, proxy trees with 22 million polygons, rendered in only 8min @ print resolution.
V-Ray additional special cameras
In addition VRAYforC4D offers other special camera features, here as example a fisheye distortion like in real lenses or a cubic rendering that renders in one go a image that can be directly use to make a perfect cubic Quicktime or flash VR. in V-Ray there is no limit to come as close as possible to reality and maybe even beyond... of course those cameras render the same speed as any normal camera in V-Ray;-)
VRAYforC4D direct MAXON Mograph support
V-Ray and Mograph are close friends, one of the best MAXON Modules combines with the best proxy Render engine for c4d, provides us users with huge power and unseen possibilities. Many Mograph functions are supported, Maxon delivers power object scattering in-house to bring V-Ray and V-Ray proxy2 feature to ultimate power. V-Ray of course also works with 3rd party plugins like the great "paint on surface" tool or the great "surface spread" plugin.
VRAYforC4D +Thinking Particles + Proxy2 objects:
Thinking Particles is a very powerful tool in Cinema4d. Therefore VRay also renders Thinking Particle objects directly and also with GI very fast.
You can even use instances or even V-Ray proxy2 as particle source and spread the Proxies with your Thinking Particles setups:-)
If You use Proxies you need only ram for one single particle. all other particles are true 3d instances. this gives enormous possibilities to the Cinema4d artists, never seen before. check it out, V-Ray + thinking particles can make quite addicted!
VRAYforC4D and MAXON Hair module rendering
A typical hair-grass scene for architectural visualization, it renders very fast and looks so much better than any texture or displacement methods.
If you set the hair module to one of the modes where actual geometry is produced (direct on render time), V-Ray can render Hair direct in V-Ray without the need to convert to polygons. specially on 64bit platform this works very well and amazing fast. as V-Ray doesn't slow down on many polygons, you can make fields of grass, hair, fur or similar things and combine the power of hair with the power of VRAYforC4D. V-Ray renders hair with full GI and reflection interaction, for superb realism!
VRAYforC4D auto render image in stripes for NET
Use the V-Ray automatic split render function, to split any huge image into vertical or horizontal stripes. If you split that on 6 machines for example the render time will be almost 1/6 of the original time, as V-Ray can used a chached GI for this, you will never have any seems in this method. Best use this with MAXON net render or on several VRAYforC4D workstations. It can be a great time saver!
VRAYforC4D Full Render Region tool
The Vray render region tool lets you crop a part of the image or animation and (re)render only that part, at full final size in picture viewer.
VRAYforC4D fast high poly count rendering
V-Ray can render extremely well high polygon scenes. t keeps it speed also there. If it is 3d trees, detailed CAD models, cars, 3d humans. V-Ray will not get much slower with many polygons, in fact V-Ray loves many polygons, specially with 64bit it "crunches" into high poly models. This scene is a converted very detailed 300mb CAD Rhino3d nurbs file (imported with rhino.io), plus a huge city model plus detailed trees that have each 25000+ 3d leaves (with texture) per tree, rendered in less than one hour, the c4d file is almost 500mb, that's is without the 3d trees which where scattered many thousands with mograph as proxy instances...